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Atari Mega Archive 2
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Atari Mega Archive CD - Volume 2.iso
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ftbl.doc
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1995-04-22
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181 lines
INSTRUCTIONS FOR FOOTBALL
OWNER PROGRAM
SO YOU WANT TO OWN A FOOTBALL TEAM?
WELL, NOW YOU CAN. THIS PROGRAM
SIMULATES THE OWNERSHIP OF A FOOTBALL
TEAM & YOUR EXPERIENCES AS YOU TRY
TO WIN THE LEAGUE CHAMPIONSHIP &
NOT GO BROKE DOING IT.
THE EASIEST WAY TO EXPLAIN THE GAME IS
TO TAKE YOU THROUGH THE SCREENS IT
DISPLAYS.
SCREEN #1 - STANDINGS
INITALLY THIS SCREEN GIVES NO INFORMATION.
AS YOU PROGRESS THRU THE 10 GAME SEASON
THE STANGINGS OF THE 6 TEAMS IN THE
LEAGUE WILL BE UPDATED. YOUR TEAM IS
THE JETS (MY PERSONAL PREFERENCE).
THEY WILL BE ABBREVIATED AS <JT> ON
THE STANDINGS BOARD.
TO PROCEED TO THE NEXT SCREEN JUST
FOLLOW THE INSTRUCTIONS ON THE SCREEN
NOWHERE IN THIS PROGRAM DO YOU NEED
TO USE THE <RETURN> KEY.
SCREEN #2 - SCHEDULE
EACH TIME YOU PLAY THE GAME THE
COMPUTER WILL RANDOMLY CREATE A
SCHEDULE WHERE EACH TEAM PLAYS EACH
OTHER TWICE (ONCE HOME & ONCE AWAY)
THE ORDER THAT YOU PLAY HOME & AWAY GAMES
IS CRITICAL SO THIS RANDOMNESS MAKES
EACH GAME UNIQUE.
AT THE BOTTOM OF THE SCREEN ARE
DISPLAYED THE TRAVEL COSTS TO VARIOUS
CITIES & THE FINANCIAL SPLIT BASED
ON HOME & AWAY GAMES. REMEMBER YOU
MUST NOT GO BROKE IN ORDER TO WIN.
SCREEN #3 - BALANCE SHEET
THIS SCREEN SHOWS YOU YOUR ANTICIPATED
COSTS FOR THE UPCOMING WEEK. THE INCOME
FROM CONCESSIONS (ONLY AT HOME) &
YOUR SHARE OF THE GATE ARE DISPLAYED.
SINCE DIFFERENT TEAMS CHARGE DIFFERENT
ADMISSIONS & HAVE DIFFERENT SEATING
CAPACITIES THESE FIGURES VARY EACH
WEEK. THE EXPECTED CROWD IS BASED ON
THE STANDINGS OF THE TEAMS PLAYING.
AS LONG AS 1 OF THE TEAMS IS IN 1ST
PLACE YOU WILL FILL THE PARK.
IF LESS THAN 100% IS EXPECTED THEN
YOU CAN ADVERTISE (YOU WILL BE
PROMPTED) SOMETIMES IT HELPS......
SOMETIMES IT DOESN'T !
NOTE: ON THE 1ST WEEK THE FIGURES ARE
LOW SINCE YOUR SALARIES ARE 0. THIS
WILL CHANGE LATER ON.
SCREEN #4 - COMPARITIVE STREGNTH
THIS SCREEN SHOWS THE COMPARITIVE
STREGNTH OF YOUR OPPONENTS. THE POINTS
WILL MEAN MORE AS YOU UNDERSTAND THE
GAME BETTER. THEY CAN BE AS LOW AS 1
AND AS HIGH AS 40 OR MORE. INITALLY
THE COMPUTER RANDOMLY SELECTS THESE
VALUES TO AGAIN MAKE EACH GAME DIFFERENT
THE MONEY YOU STARTED WITH IS BASED ON
THE TOTAL POINTS OF THE OTHER TEAMS.
SCREEN #5 - TEAM SELECTION
THIS SCREEN IS THE ESSENCE OF THE GAME.
HERE YOU CHOOSE MOST OF THE OPTIONS
YOU HAVE AVAILABLE TO YOU IN PLAYING.
NOTICE AT THE BOTTOM THE IS INFO
ABOUT YOUR OPPONENT (NAME, POINTS &
LOCATION OF GAME).
YOU WILL NOW SELECT A TEAM TO PLAY
AGAINST THIS OPPONENT. YOU WILL TRY
TO AMASS ENOUGH POINTS TO DEFEAT
THEM WHILE NOT SPENDING SO MUCH MONEY
THAT YOU BANKRUPT YOURSELF.
IF YOU ARE ON THE ROAD YOU WILL NEED
MORE SINCE THERE IS A HOME FIELD
ADVANTAGE BUILT INTO THE GAME.
LIST ABOVE ARE 12 CATAGORIES - COACH
& 11 OFFENSIVE POSITIONS. NEXT TO THE
NAMES ARE LISTED THE COST IN $ 1000
& THE POINT VALUE OF THE PLAYER OR COACH. YOUR SELECTIONS (1, 2 OR 3) ARE
RECORDED & THE MONEY IS SUBTRACTED
FROM YOUR BANKROLL AS WELL AS THE
POINTS BEING ADDED TO YOUR TOTAL FOR
THIS GAME.
LOOKING CAREFULLY YOU WILL SEE THERE
ARE SOME BARGAINS AS WELL AS SOME
EXPENSIVE PLAYERS. BE AWARE THAT A
POINT IS A POINT. IT DOES NOT MATTER
AT WHAT POSITION IT CAME FROM.
THIS MEANS THAT A 3 POINT QB IS VERY,
VERY EXPENSIVE. YOU ARE BETTER OFF
TAKING 3 POINT GUARDS.
AFTER YOU SELECT (REMEMBER NO <RETURN
KEY> ) YOU WILL SEE A <P> NEXT TO
THE CHOSEN PLAYERS NAME. THROUGH THE
GAME OTHER LETTERS MAY APPEAR.
<Q> QUIT - PLAYER NOT AVAILABLE
<U> UNAVAILABLE - ON RESERVE LIST
<F> FIRED - FOR COACHES ONLY. CANNOT
BE USED AGAIN.
<I> INJURED - YES, PLAYERS GET INJURED IF THEY DO THE MAY OR
MAY NOT BE AVAILABLE
LATTER IN THE YEAR.
A NOTE ON <U> THIS IS THE CONDITION
OF A PLAYER WHO YOU HAD SELECTED &
THEN SWITCHED FROM AT A LATER WEEK.
HIS WILL BE IN THIS CONDITION FOR
1 WEEK. BE CAREFUL YOU DON'T LEAVE
PLAYERS YOU WILL NEED AGAIN THE
FOLLOWING WEEK.
SCREEN #6 - SCORES
THE COMPUTER USES A NUMBER OF FACTORS TO
DETERMINE WHO WINS THE OTHER 2 GAMES.
HOME TEAM, ETC. THE TEAM THAT WINS GOES
UP IN POINT VALUE & VICE VERSA FOR THE
LOSER. SO YOU SEE THE POINT VALUES
ARE ALWAYS IN FLUX.
SCREEN #7 - YOUR SCORE
THE COMPUTER THEN LOOKS FOR PLAYERS
ON YOUR TEAM WHO PLAYED VERY WELL &
PLAYED VERY POORLY. YOU POINTS ARE
MADE LARGER OR SMALLER BASED ON THESE
SELECTIONS. ALSO PLAYERS PERSONAL
POINT VALUES WILL GET LARGER &
SMALLER AT THIS TIME. SO A 4 POINT
PLAYER MIGHT BE WORTH 5 POINTS NEXT
WEEK (OR 3 POINTS). SUCH A DEAL !!
THEN THE COMPUTER SEES IF ANYBODY
GOT HURT. IF SO YOU LOSE A FEW POINTS
AND THAT PLAYER GOES ON THE INJURY
LIST.
FINALLY THE COMPUTER COMPARES THE POINT
VALUES OF YOU & YOUR OPPONENT &
DECLARES THE WINNER.
YOU THEN CYCLE TO THE NEXT WEEK & SEE
SCREEN #1.
A FEW NOTES:
1 - SOMETIMES IF A PLAYER FEELS HE IS
UNDERPAID HE WILL ASK TO RENEGOTIATE
HIS CONTRACT. IF YOU FIGHT HIM HE MAY
(50% CHANCE) QUIT.
2 - THIS GAME IS RECREATED IN ATARI
BASIC BUT RUNS IN MICROSOFT.
3 - GAME REQUIRES 64K
4 - ANY PROBLEMS, COMMENTS OR SUGGESTIONS CAN BE SENT TO ME
G. DUNSAY
72325,614
5 - HAVE FUN !!!